Whenever I have the SignalRGB app open (not in the tray), it is picked up by the NVIDIA App as if it’s a game. This is probably due to the app having GPU hardware acceleration of some kind, but I don’t see an option to disable that, nor do I want to. However, this can cause a conflict when trying to record actual game footage using ShadowPlay, as in some cases it will just record the SignalRGB window instead of the game you’re playing.
My temporary fix for this was to use the NVIDIA Profile Inspector, and create a profile for “signalrgb.exe” and “signalrgblauncher.exe” with the property “0x809D5F60” modified to the value “0x10000000” which has been a known workaround to blacklist certain apps from ShadowPlay. Unfortunately however, with a recent driver update, this no longer appears to work. I’m aware the location of the .exe’s change with every SignalRGB update, and have updated NVIDIA Profile Inspector accordingly, with no luck. So I think it’s about time this gets investigated by the SignalRGB team so there’s a proper fix for this behaviour. I’ll be happy to provide any relevant logs on request. Thank you.