Can devices/custom strips assigned to device channels be accessed during plugin compilation.
A device I’m working on dynamically assigns channel locations in the USB response each time a configuration setting is changed within their own software.
Hence I want to be able to look at user configured devices vs the device detected LEDs and reassign them if needed.
For instance:
3 ARGB channels created at runtime, user configures their devices, everything is fine.
User changes a setting in the device software, runs signal again but now channel 0 is channel 1 and channel 1 is channel 0, causing layouts / LED counts etc to be incorrect.